News

The latest news and updates will be shared here.


Sanguine Updates

Since the release of Patch 1.7.4, Sanguine has received a substantial number of updates focused on expanding features, improving gameplay flow, enhancing controller support, refining the user interface, improving localization, and addressing hundreds of reported issues.

Over the last several months, development has focused heavily on quality-of-life improvements, classic camera refinements, player feedback implementation, visual polish, optimization, and expanding accessibility options for both keyboard/mouse and controller users.

Below is a summary of the major changes introduced since Patch 1.7.4.

New Features

  • Focus Mode

    • A brand-new feature allowing players to stop and look around from Kris's first-person perspective. Focus Mode can be used to inspect environments, spot items, and get a better sense of surroundings while remaining vulnerable to danger.

  • Map Zoom

    • Added the ability to zoom in and out while viewing maps, making navigation and exploration easier.

  • Breakable Environment Objects

    • Many wooden crates and pots can now be broken without requiring a weapon, providing faster access to resources.

  • Inventory Move Function

    • Added the ability to move and swap inventory items more efficiently.

  • Challenge Reset System

    • Players can now reset completed in-game Challenges directly from the Challenges menu.

  • Expanded Weapon Avatar System

    • The character equipment display system has been completely rebuilt and now properly supports:

      • UMP

      • Crossbow

      • Landmine

      • Sawed-Off Shotgun

      • All Glock variants

  • Generic Gamepad Support

    • Added support for a wider range of controllers and improved controller navigation throughout the game.

  • Survivor Stories Improvements

    • Several gameplay improvements introduced to the main campaign have now been added to Survivor Stories for greater consistency.

Updates & Polish

  • Major Classic Camera Overhaul

    • A large portion of the early game received camera improvements, including:

      • Forest

      • Diner

      • Main Street

      • Farm

      • Gas Station

      • Mobile Homes

    • These changes reduce awkward transitions, improve visibility, and make important items easier to spot while maintaining the classic survival horror experience.

  • Main Menu Overhaul

    • The Main Menu received a complete usability and optimization pass, including:

  • Native resolution support

  • Improved responsiveness

  • Better controller navigation

  • Improved mouse interactions

  • Updated visual feedback

  • Documents & Files Rework

    • The Files system has been significantly upgraded:

    • Unique background artwork for document categories

    • New document fonts

    • Improved readability

    • Additional viewing options

    • Updated navigation controls

  • Improved Tutorials

    • Several tutorial entries were rewritten and expanded to better explain gameplay systems, controls, and navigation.

  • UI & Controller Improvements

  • Numerous improvements were made across:

    • Inventory

    • Journal

    • Storage Containers

    • Save Screens

    • Maps

    • Pause Menus

    • Keybinding Displays

  • Audio Improvements

    • Several audio inconsistencies, missing sound effects, volume issues, and transition-related problems were corrected.

  • Character Animation Updates

    • Adjusted idle animation timing and improved visual consistency across multiple characters.

  • Visual Improvements

    • Numerous visual polish updates were made throughout the game, including:

      • Lighting improvements

      • Environment cleanup

      • Collision refinements

      • Improved camera transitions

  • UI readability enhancements

Bug Fixes

Since Patch 1.7.4, hundreds of issues have been addressed throughout Sanguine:

  • Gameplay

    • Fixed multiple progression blockers.

    • Fixed various interaction prompts displaying incorrectly.

    • Fixed challenge tracking issues.

    • Fixed achievement unlock problems.

    • Fixed poison status behavior after scene transitions.

    • Fixed landmine trigger inconsistencies.

    • Fixed weapon collision and hit detection issues.

    • Fixed inventory selection bugs.

  • Camera & Navigation

    • Fixed numerous camera transition issues.

    • Fixed camera lock situations.

    • Fixed player clipping locations.

    • Fixed scene transition problems between multiple areas.

  • User Interface

    • Fixed controller legends across multiple screens.

    • Fixed journal navigation issues.

    • Fixed map legend functionality.

    • Fixed save screen display issues.

    • Fixed menu interaction bugs.

    • Fixed document display inconsistencies.

  • Survivor Stories

    • Fixed challenge progression issues.

    • Fixed unlock conditions.

    • Fixed status effect behavior.

    • Added feature parity improvements from the main campaign.

  • Performance & Stability

    • Reduced several sources of unnecessary processing.

    • Optimized menu systems.

    • Improved avatar system performance.

    • Addressed a variety of rare stability issues.

Localization Updates

Localization has continued to receive significant attention:

  • Additional French translations

  • Additional German translations

  • Additional Spanish translations

  • Improved Russian support

  • Translation corrections across tutorials, journals, files, menus, and interaction prompts

  • Localized item names

  • Localized status messages

  • Localized Fabricator recipes

  • Improved controller-specific instructions

Many remaining English strings have also been identified and corrected throughout the game.

Known Issues

The following issues are currently known and under investigation:

  • Controller Rebinding

    • Some controller rebinding scenarios may not update every legend icon immediately until reopening the menu.

  • Rare Camera Edge Cases

    • A small number of classic camera transitions may still occasionally produce less-than-ideal viewing angles.

  • Focus Mode Sensitivity

    • Focus Mode currently shares sensitivity behavior with existing camera settings. Additional customization options are planned.

  • Miscellaneous Localization Issues

    • A small number of translated strings may still appear in English or contain formatting inconsistencies depending on language selection.

Thank you to everyone who has provided bug reports, feedback, suggestions, videos, reviews, and playtesting throughout Early Access. Your feedback continues to directly shape the future of Sanguine, and every update moves us closer to the full vision of the game.


Patch 1.7 Hotfixes

Following the launch of Patch 1.7, we’ve rolled out a series of hotfixes focused on stability, localization, controller support, and overall polish.
Below is a full breakdown of everything included across Hotfixes 1.7.1 through 1.7.4.

Additions

  • Added the ability to reset Challenges from the Challenges menu.

    • This clears completed in-game Challenges.

    • Survivor Stories will be locked again if previously unlocked.

    • Steam achievement progress will not be reset.

  • Added a temporary Main Menu reminder that Patch 1.7 requires a new save file.

  • Added a second page to the Main Menu News section.

  • Added controller legends to the Radio screen and Fabricator.

  • Added the Keycard Half as a Forest map icon until it has been picked up.

  • Added RB controller/gamepad support for turning pages when viewing files.

Localization Fixes

  • Localized various remaining English text across Main St., Mobile Homes, the Farmhouse, Gas Station, Diner, Fabricator, Blood Shop, Survivor Stories, and Main Menu.

  • Fixed multiple French, German, and Spanish translation issues across newspapers, tutorials, Journal entries, Fabricator prompts, and Blood Shard text.

  • Localized several interaction prompts, including:

    • Axe, Bolt Cutters, Crowbar, Floppy Disk, Keycard, Lighter, X-Redox Use

    • Farm Gate choices

    • Save Room computers

    • Locked doors and case prompts

    • Card reader messages

    • Blood Shop confirmations

Controller & UI Fixes

  • Fixed Map Legend toggle support on gamepad.

  • Fixed LB/RB support for generic gamepads in the Journal.

  • Improved Storage Container navigation, including looping back to the first slot after reaching the bottom.

  • Fixed POI continue prompts not updating correctly when using a controller.

  • Updated Auto Sort button placement.

  • Fixed Save Game screen controller legend.

  • Fixed Game Over screen legend spacing and positioning when localized.

  • Fixed Fabricator text spacing issues when localized.

  • Pause Menu UI selection now saves between sessions.

Controller Support Note:
Currently, Xbox controllers are fully supported. Broader support for generic gamepads is being added over time, with the goal of fully supporting both generic gamepads and PlayStation controllers by full release.

Gameplay & Interaction Fixes

  • Fixed New Game+ flags sometimes being active when they shouldn’t be.

  • Fixed crawler body collision issues.

  • Updated the Dillon boss fight so it can no longer be avoided by running backwards.

    • Mines now spawn behind the player at checkpoints to encourage progression.

  • Fixed enemy detection issues when standing on broken boxes in both the Main Campaign and Survivor Stories.

  • Fixed the Red Fuse sometimes being picked up through a wall.

  • Fixed the Break Room Door opening when it shouldn’t.

  • Fixed Diner Kitchen map item list not updating properly.

  • Fixed Farmhouse bathroom door sometimes doing nothing.

  • Fixed Farmhouse 2nd floor body not staying removed after being cleared.

  • Fixed Eli boss cutscene using the wrong camera in Modern Mode.

Audio Fixes

  • Fixed Big Mama’s audio overlapping if the player activated Offer Statues before speaking with her.

Known Issue

  • The ranking system may not properly calculate total playtime. This is currently being investigated and will be addressed in a future update.

Looking Ahead

Challenges menu updates, Survivor Stories updates, and new achievements are still on the horizon.

Thank you again to everyone playing Sanguine Patch 1.7 and continuing to send feedback and bug reports. Your support helps improve the game with every update.


Patch 1.7

Sanguine Early Access Update 1.7 which comes April 17th brings major new content with the release of ACT 2;
Explore newly completed areas, reworked systems, and new horrors lurking beneath the surface.
Uncover hidden secrets, and fight to survive as the truth behind AlTran begins to unravel.

View the full patch notes for 1.7 here


12/15/25: Sanguine Developer Interview

I recently had the opportunity to sit down with DSurvivalHorror for an interview focused on Sanguine, its development journey, and the inspirations behind the game.

During the interview, we talk about drawing from classic 90’s survival horror titles, how Sanguine blends old-school tension with modern design, and what players can expect from the game now that it’s available in Early Access on Steam. We also touch on gameplay systems, atmosphere, and the design philosophy behind features like fixed camera angles, over-the-shoulder gameplay, and Survivor Stories.

A huge thank you to DSurvivalHorror for the great conversation and for helping spotlight indie survival horror.

▶️ Watch the full interview here:
https://www.youtube.com/watch?v=6uBtuyEkVkU

If you’re interested in where Sanguine has been — and where it’s going — this interview offers a great behind-the-scenes look at the project.

10/24/25: Sanguine Early Access Released!

Watchers, Sanguine is officially out now in Early Access on Steam!

I can’t thank you all enough — everyone who wishlisted, tested, shared feedback, or simply showed excitement for this project. This community has meant the world to me.

Creating Sanguine has been a lifelong dream, and today marks the start of something even bigger. Early Access is just the beginning — with your help, I’ll keep refining and expanding the experience to bring the full vision to life.

I sincerely hope you enjoy your time in Craven Oaks.

🎮 Play now: https://store.steampowered.com/app/2825080/Sanguine/



8/29/25: Sanguine Roadmap



8/27/25: Sanguine Demo update 1.1.0

One of the last big demo updates before Early Access in October! This patch focuses on polish, new features, and VOICE

Highlights:
-Full voice acting added for cutscenes
-New Journal system (tracks quests & combos)
-Blood Shards now stack & auto-use
-New Weapon Laser Sight (Glock & Crossbow)
-Jack Tape #1 fully updated (audio, icon, new pickup area)
-Officer John’s death cutscene overhauled
-Big UI refreshes (Save/Load/Intro/Pause/Action icons)
-Rebaked lighting, updated textures, and polished credits video

Full list here -> https://store.steampowered.com/news/app/2825080/view/526478592467534148

6/8/25: Sanguine is casting voice actors for the characters!

Official post on the Voice Acting Club Discord.

Cast: Kris | Gabriel | John | Paula | Lucious | Cyrus | Stan | Reese | Palmer | Dillon | Myers

How to Apply: -Send me an email to seekergamesstudios@gmail.com
-Let me know which character you'd like to apply for
-Attach a sample of the provided and/or previous work

Casting will close June 30th


Instagram Feed:

7/20/25: Sanguine Has A cast!!

I’m beyond proud to announce in the incredible cast for Sanguine!

Lara de Lara as Kris Dallas

Frank Faust as Gabriel Altran

Oliver Hetherington as Prof. Lucius

Chris Roust as Dr. Cyrus

Cory Koehler as Stan King

Donna Walton as Paula & Big Mama

Vince Navarro as Officer John

Jason Hall as Reese

LuckyStarBlu as Palmer

Doug Grosser as Myers

Joey Vagnone as Dillon

VTS141 VA as Ron